A free fan guide for Digimon World 2 Online (DW2 Online): digivolution by DP, a DNA Digivolve calculator, weaknesses and battle mechanics. Get the game and news on the official site, dw2o.cc.
Heads up: DW2 Online is still in beta and its mechanics change often, sometimes daily. Much of this guide is based on the original Digimon World 2, so some details may not match the current game. Always check in-game.
Digimon digivolution guide
DNA Digivolve calculator
Drag a Digimon into a pod, or tap it to fill the next empty pod. Tap a pod to empty it.
Pick two Champion-or-higher Digimon and enter their current EL (level) and DP. Every pair shows the exact Digimon you get, taken from the original game data.
Leave Parent 2 empty and pick the Digimon you want. You'll get every partner for Parent 1 that leads there.
The rules
Result type
| Virus + Virus | VIRUS |
| Virus + Data | VIRUS |
| Virus + Vaccine | VACCINE |
| Data + Vaccine | DATA |
| Data + Data | DATA |
| Vaccine + Vaccine | VACCINE |
The mark in the background follows the result: left piece Vaccine, top piece Data, right piece Virus.
Result stage
| Champion + anything | Rookie (EL 1) |
| Ultimate + Ultimate/Mega | Champion (EL 11) |
| Mega + Mega | Ultimate (EL 21) |
Level limit (EL cap)
Higher EL + (lower EL ÷ 5, rounded down).
Greymon 15 + Airdramon 13 → 15 + 2 = 17.
DP
Child DP = highest parent DP + 1. DNA UpChip +1, DNA DnChip −1.
Team restrictions
Until you open Device Dome you can't DNA with:
- Black Sword → no Vaccine
- Blue Falcon → no Virus
- Gold Hawk → no Data
Skills
In DW2 Online the child gets all of both parents' moves (the original game left out each parent's own signature skill). Max 12 skills per Digimon. Skills come only from the parents, never from grandparents. Save before DNA: a bad pair can cost you skills.
Weaknesses
Pick a Digimon to see which move elements hit it hard or weakly.
Elements (move vs. the Digimon's specialty)
Types (attacker vs. defender)
The attacker's type changes its Attack.
×1.2 the arrow's start does 20% more damage to the element it points at. Tap an element to see the weak matchups (×0.8) and its moves.
Quality
Grades
| Grade | Score | Chance on join |
|---|---|---|
| Normal | 0–59 | 58.64% |
| Fine | 60–84 | 35.01% |
| Rare | 85–94 | 6.01% |
| Perfect | 95–100 (foil) | 0.34% |
The score is the number next to the signal bars on the Status screen. Wild Digimon have no Quality until they join you. The Perfect Bloodline keystone rolls it twice and keeps the better one.
What it does
- Each level-up, every stat rolls one of 4 gains. At Quality 0 the odds are 50 / 30 / 15 / 5% (low to high). At 100 they flip to 5 / 15 / 30 / 50%.
- Every gain also gets a bonus of Quality ÷ 10 % (Quality 100 = +10%).
- DNA: the child takes the Quality of the higher-level parent. If both are the same level, the higher Quality wins. Parent 1 or 2 doesn't matter.
- Tinker reroll: 10,000 bits + 5 Microprocessors rerolls the score. Fine and above are half as likely as on a join.
Battle rules
Damage
Damage ≈ Attack × move power ÷ (2 × Defense), then:
- Type advantage: ×1.2 / ×0.8 on Attack.
- Element vs specialty: ×1.2 / ×0.8 on power.
- Floor tile matches the move's element: power ×1.2.
- Floor tile matches the defender's specialty: its Defense ×1.2.
- Guarding: Defense ×1.5.
Stat-down debuffs (DW2 Online)
- Last 3 rounds, not the whole battle.
- They don't stack: using it again only restarts the 3 rounds.
- Bosses take half the effect and never drop below 75% of their stats.
DNA (DW2 Online)
- The child gets all of both parents' moves.
- New level limit = higher EL + lower EL ÷ 5 (rounded down). Which parent goes first doesn't matter.
- Child DP = higher parent DP + 1. Level-ups don't change DP.
Weakness chart and damage are from the original game's code. Quality, debuff and DNA move rules are DW2 Online changes, from the community DW2O Guides site and the DW2 Online team's Quality table.